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Prey - mini-review

Posted: Wed Jul 12, 2006 6:31 pm
by Neophyte
For those who are wondering, Prey was initially discussed by 3D Realms at Electronic shows as a developing project around 1996/1997, but then it was put on hold. Finally 3D Realms hired Human Head to develop the game in 2001. And for those of you who do not recall who 3D Realms is, they are the makers of Duke Nukem series. (Insert Duke Nukem Forever joke here)

Well, the game has taken 5 years to complete, but it's finally here! Was the wait worth it?

In one word, my answer would be "AbsolutlyFrickenWithouttaDoubtYES!"

Prey falls into the First Person Shooter category. And places most of the game inside a "space ship" in low Earth orbit. The first 5 levels of the game are in the Demo exactly as the appear in the full game. So I'm not letting loose any secret or spoilers here.

Pro's of the game are:
- Best story EVER inside a FPS (IMHO)
- Vehicles
- Imaginative level design that truly used 3D (You'll walk on walls, ceiling, etc...)
- Living organic weapons
- Your characters speaks through out the game (A la Duke Nukem style)
- Doom 3 engine looks really good
- "Death Walk" replaces dieing and keeps the story telling of the game moving forward
- "Spirit Walk" add's a new twist to solving puzzles

Con's:
- A little on the short side at 6 - 8 hours
- Rated 'M'

I would recomend that any gamer try the demo. It's 450 MB at Prey's website: http://www.prey.com/

Played the demo? Have the game? Your thoughts?

Posted: Wed Jul 12, 2006 7:55 pm
by D.A.R.K.[CotC]
NOOOO, 450 MB DOWNLOAD!!!! CAN'T HANDLE THAT!!!

Posted: Wed Jul 12, 2006 9:08 pm
by Akira
Played it, loved it! Probably will buy it when it comes out. Also Quakewars, can't wait for that too.

Posted: Thu Jul 13, 2006 10:29 am
by Dataspel
I just downloaded the game, but made the mistake of telling
Zoddy, who immediately took it over.

>- A little on the short side at 6 - 8 hours

Using the standard conversion, this translates to about
6 - 8 weeks of challenging gameplay for me!

Posted: Thu Jul 13, 2006 2:51 pm
by Neophyte
I dont know about that Data! They have "Deathwalk" in this game. Which means you don't truly die and have to restart the level from a save point. Instead you're taken to a Spirit World and have what is like a timer. And you shoot wraiths with a bow and error for extra health or spirit points. The Deathwalk lasts about the same time as it would take to reload a level and you're put right back to where you came from. In some cases, like if you're flying and your space ship blows up, or you jump off of a ledge, you're moved ahead slightly in the game. And if you're cornered by the enemy, they are confused for a few seconds to let you get back in to the game. You should be able to finish it much sooner than you think!

Posted: Fri Jul 14, 2006 12:29 am
by TooLBlue
Wow, so you could say that it's taken 10 years for the game to reach completion. How's that for a long-term dream... O_o

Posted: Fri Jul 14, 2006 5:29 pm
by BD
Had it since Tuesday... still haven't gotten around to installing it yet... lol.

Posted: Fri Jul 14, 2006 7:57 pm
by D.A.R.K.[CotC]
You wanna talk about a long term dream... try Starcraft:Ghost, THAT is a long term dream... slowly fading btw

Posted: Sat Jul 15, 2006 7:00 pm
by Ender[CotC]
Looked cool in the beginning... now it's so far gone. Every developer has given up the project?

Posted: Sat Jul 15, 2006 10:19 pm
by TooLBlue
I hope Starcraft II is out before Starcraft Ghost T_T

Posted: Sun Jul 16, 2006 12:38 pm
by Ender[CotC]
It probably will be.

Posted: Sun Jul 16, 2006 5:48 pm
by Aide-de-Camp
Just finished spending my available game time on the Demo.

Loved it. I needed a new shooter with twists and puzzles to recharge me, and this might do it.

I am off to the store to make the full purchase of the game.

Loved it.

Anyone with the full version do tell about multiplayer?