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Posted: Thu Aug 03, 2006 8:38 pm
by Ender[CotC]
it's like UT. A fast paced FPS. I've actually only played Quake 2.

sw33t guns and fast action.

How long has Quake been around anyway?

Posted: Thu Aug 03, 2006 9:56 pm
by KrAzYdAvE
damn newbs! lol

Posted: Thu Aug 03, 2006 11:33 pm
by Baron[CotC]
Ender[CotC] wrote:it's like UT. A fast paced FPS. I've actually only played Quake 2.

sw33t guns and fast action.

How long has Quake been around anyway?
Quake 1.. was... 94? 95?

Posted: Fri Aug 04, 2006 2:10 am
by Dataspel
In the beginning there was ID.
ID (or the Carmack brothers) wrote
Commander Keen (pre-ID days)
Wolfenstein in '91
Doom in '94
Quake in '96
Quake2 in '97
(followed by more QuakeX and DoomX games)

But the magical combination began with
Doom, where ID broke the mold and changed the
gaming world forever with:
- First FPS shooter
- First multiplayer network game
- First 3D environment
- First physics engine
- First AI monsters
- First internet marketing model (shareware for free,
extra episodes after purchase)
- First free release of source code (several years later)
- First mods (starting with Quake)
- First clans (Quake, but not invented by ID)

The reason why the multiplayer gaming world exists today
and looks the way it does, is IMHO due to those Carmack
brothers, from Texas of course :)

Posted: Fri Aug 04, 2006 9:21 am
by Serpent
i love and have every single one of those games you mentioned.... :)


OH!...I went to quakecon last night and got a couple pics and I also got some video footage of a presentation of behind the scenes stuff on Enemy Territory: Quake Wars, if anyone is interested... looks pretty cool. Tonight is John Carmack's keynote speech, at 6 I believe... so I'm gonig to try and record that too - my camcorder is charging its battery at home right now, as I am at work. ;) ...now, if only I had thought to bring my computer with me last night, I could have played on their massive lan...seeing as even though I was like 543 or something on their waiting list, they had spots available due to all the people that didn't show... got me a 'badge' so I can go back though, again tonight, and tomorrow too... :) (I suck, or I would have signed up for the 1v1 tournaments...and I still wish we could have had a CotC Wolf:ET team to join the tournament. heheh)

Posted: Sun Aug 06, 2006 1:59 pm
by Serpent
Ok, Qcon wasn't all I thought it would be... even going back for the second time... but that was probably b/c I didn't bring my computer and actually plan on their several-hundred-people-big lan party... ;)

Well, that, and the fact that I wasn't able to catch Carmack's keynote speech on Friday night....but hey, maybe next year we can have a whole table or something of CotC at the BYOC and have a huge CotC banner or something so we can further spread the word about us and what we are all about... but it would have to be bright white or something, b/c the place was soooo dark...

Oh yeah...and for anyone interested, Enemy Territy: Quake Wars looks awesome! Reminds me of a cross between Quake 2 and Battlefield 2... but we'll see how it is when a demo or beta or the full game is actually released.