Raid/Instance Configuration

Antics in Azeroth and guild strategic planning.
Post Reply
Crappy Pants
Clan Founder
Posts: 351
Joined: Sat Jun 11, 2005 9:07 pm

Raid/Instance Configuration

Post by Crappy Pants »

I wanted to write a brief note to start a discussion on our raid and instance configurations. We are starting to have many classes of various skills but I wonder if we are not focusing our talents, and by that I don not mean talent trees.

For instance, I feel partially responsible for Friday's difficulties - being late, not knowing the level, and not being able to heal across the team after a death or when people start dropping in front of a boss. I know that's not my responsibility, but I have some incorrect, or perhaps possibly correct notions about what our team might look like.

I posit a good team would be equipped (not talking about gear in any way) with a tank capable of keeping threat, for various instances perhaps a second "off" tank. We need a class specifically designed to heal with all the buffs that come with it, and for some instances two healers.

This means for 10 man we would have the ability to load up 2 tanks and 2 healers. My math indicates we would need then need six DPS classes.

On many of our runs we have a loadout that may not subscribe to this idea. In some instances having the 2nd healer and the 2nd tank would not be appropriate, so that is eight DPS classes needed.

I write to again posit perhaps we need to look at not doubling up specific skills that don't compliment, like having three healers in a raid versus 2 tanks leaving five DPS classes, with two of those slots empty - because we just didn't have the people to do it, etc. So for Friday we had 2 tanks, 3 healers, and 3 DPS classes with 2 slots empty.

I don't know. Perhaps we can spend time discussing what the best loadout is.

For me, I have double spec for the lock in Demo and Destruction. I am currently saving to spend $1000 on a Holy spec for the priest, so he will be spec'd discipline and holy.

Ideas?
Cp[CotC], Craps[CotC]
Clan Founder, Camper Extraordinaire

Image

Image
Join the struggle anew, level with [CotC]!
User avatar
BD
First Veteran
Posts: 1757
Joined: Wed Feb 26, 2003 12:01 am
Location: OC, CA
Contact:

Re: Raid/Instance Configuration

Post by BD »

Only looking at Naxx, we need 1 tank for everything and 1 off tank for some encounters. Some of the encounters require DPS to kite so 1 of our tanks should be dual specced, and it looks like almost all of them are (see below). We need 1 tank healer and 1 raid healer, and we have that. We also have the deeps...

My Sham is Heal/DPS
Gear aside...
Radbarn is heal/dps
Ashlee is tank/dps
Meshac is tank/dps
Shackdaddy is tank/dps
Blood is tank/dps
Phoul is tank/dps

Zoro is heal
HEsid is tank
Maltorious is dps ?

the rest are dps.

So as long as 2 of the 3 healers are there, we have 10 man heals.
We have 4 people that can tank (due to alts) so not too shabby there. The problem lies in that we have 17 80's but only 10 or 11 humans behind the keyboard. As time goes on, this will no doubt improve (I have 3 people I know working towards hitting 80, all have raided to some degree), but for now it's tough to schedule.
Image
Image
Image
Crappy Pants
Clan Founder
Posts: 351
Joined: Sat Jun 11, 2005 9:07 pm

Re: Raid/Instance Configuration

Post by Crappy Pants »

Then bringing in more bodies and bringing up those already there seems a mission priority. This would give us a regular dedicated team and people to rotate/cover.
Cp[CotC], Craps[CotC]
Clan Founder, Camper Extraordinaire

Image

Image
Join the struggle anew, level with [CotC]!
Post Reply