Page 2 of 2
Posted: Tue May 23, 2006 2:37 pm
by Wooden Dog
The act of switching quickly like that is supposed to not happen. The original intent was to have some time between gun switches, but it didn't work.
Posted: Tue May 23, 2006 2:39 pm
by KrAzYdAvE
Serpent wrote:Wooden Dog wrote:Awp gun-switching is, designated by Steam and Valve and TWL/CAL/OGL, a game exploit, therefore a cheat, and illegal in gameplay.
How can it be considered a game exploit when it was made into the game by the makers themselves?
People exploit the awp because it takes long to reload, so they'd fire, and switch weapons back n forth to get it loaded faster. I don't know if it still works, but it definately was an exploit on something that they didn't intend to happen.
Posted: Tue May 23, 2006 3:44 pm
by D.A.R.K.[CotC]
Oh it still works, but they can't help that people have been doing that since the oldschool CS version (1.6 and back). For a lot of those people it's almost like instinct, so banning it just seems unfair and wrong.... I mean, now they want to restrict people from using their mouse wheel excessively? or their keyboard? That just seems dumb...
Posted: Tue May 23, 2006 5:40 pm
by Buzzed
D.A.R.K.[CotC] wrote:Oh it still works, but they can't help that people have been doing that since the oldschool CS version (1.6 and back). For a lot of those people it's almost like instinct, so banning it just seems unfair and wrong.... I mean, now they want to restrict people from using their mouse wheel excessively? or their keyboard? That just seems dumb...
I would think that making it more like "REAL" life would make it more of a challenge. It is no wonder that some of us newbee's to these games get blown away and discouraged.
Posted: Wed May 24, 2006 9:04 am
by Ender[CotC]
Definetly.
The first time i had an encounter with an AWP was one i will never forget.
I was just begining to play, and had just bought my first gun at the begining of a round. The map was cs_office and i left the front of the garage.
That's when the encounter happened. Like a thunder blitz of d00m from the god of freaking thund3r himself, an AWP round peirced the wall to my left (your right). I turned quickly to see a single person across the square with the weapon of my d00m.
Then, with a speed that rivaled the greased lightening of Zeus, he fired 3 AWP rounds into me within less than 2 seconds. (time slightly exagerated for dramatic effect)
That was the scariest use of the fast reload i have ever seen.
That's why i hate AWPs.
I still have nightmares....
Posted: Wed May 24, 2006 9:46 pm
by D.A.R.K.[CotC]
it works for the scout too, and I've seen other people that play doing that rapid switch thing with all their weapons, including M4's, AK's, nades, pistols, and what not. The only weapon you don't need it for is the auto sniper hehe
long time no see
Posted: Thu Dec 07, 2006 6:15 pm
by sikarios
I happened to skim this post and noticed one key element missing.
In 1.5 and 1.6 the term "quick-switching" was a label for ppl using scripts to switch their weapons like the following...
(rifle1_action1; hud_switch weapon1, action1;) the result being: a player could fire their sniper rifle, skip the animation of setup (using weapon switch to same weapon) and fire again all in the amount of time it would take for a deagle to shoot 2 rounds.
fast_switch is completely legal as it requests a completely different weapon slot, before returning your primary. This is a skill, those that have mastered it often are confused for "quick-switching" hacks, as the terms are so closely related and commonly misunderstood. You can spot a skilled player if the gun goes away, a pistol is shown, used, and then the rifle returns. All of which is completely legal in CS league play.
Well its been a blast, good to post and knock a few cobwebs off - now back to the labs.